1、練習開檔、寫檔、關檔
#include <stdio.h>
int main()
{
FILE * fout = fopen("file.txt","w+");
printf("Hello World\n");
fprintf(fout,"Hello World\n");
fclose(fout);
}
#include <stdio.h>
int main()
{
FILE * fout = fopen("file2.txt","w+");
fprintf(fout,"angle1 %d\n",999);
fclose(fout);
char line[200];
int a;
FILE * fin = fopen("file2.txt","r");
fscanf(fin,"%s %d",line,&a);
printf("讀到了字串:%s 及整數%d\n",line,a);
fclose(fin);
}
3、上禮拜的加東西
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE *fout = NULL;
void myWrite(){
if(fout==NULL) fout = fopen("fille.txt","w+");
for(int i=0;i<20;i++){
fprintf(fout,"%.2f",angle[i]);
}
}
void keyboard(unsigned char key, int x, int y){
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='4')angleID=4;
}
void mouse(int button, int state, int x, int y){ //mouse按下去
oldX = x;
}
void motion(int x, int y){
angle[angleID] += (x-oldX);
oldX = x;
glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2); //白色身體
glPushMatrix();//右半邊
glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle[0],0,0,1);//z軸旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(0.3,0.5,0.8,0.3);//手臂
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(0.8,0.5,1.1,0.3);//下手臂
glPopMatrix();
glPushMatrix();//左半邊
glTranslatef(-0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle[2],0,0,1);//z軸旋轉
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(-0.3,0.5,-0.8,0.3);//手臂
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(-0.8,0.5,-1.1,0.3);//下手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE *fout = NULL, * fin = NULL;
void myWrite(){
if(fout==NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f",angle[i]);
fprintf(fout,"%.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){fclose(fout);fout=NULL;}
if(fin=NULL)fin = fopen("file.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
if(key=='r'){myRead();}
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='4')angleID=4;
}
void mouse(int button, int state, int x, int y){ //mouse按下去
oldX = x;
}
void motion(int x, int y){
angle[angleID] += (x-oldX);
oldX = x;
glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2); //白色身體
glPushMatrix();//右半邊
glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle[0],0,0,1);//z軸旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(0.3,0.5,0.8,0.3);//手臂
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(0.8,0.5,1.1,0.3);//下手臂
glPopMatrix();
glPushMatrix();//左半邊
glTranslatef(-0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle[2],0,0,1);//z軸旋轉
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(-0.3,0.5,-0.8,0.3);//手臂
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(-0.8,0.5,-1.1,0.3);//下手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
5、鬧鐘程式
#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
printf("鬧鐘%d,我起床了\n",t);
printf("設定下一個鬧鐘\n");
glutTimerFunc(1000,timer,t+1); //1000代表1秒
printf("設定好鬧鐘,再回去睡\n");
}
void display()
{
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(3000,timer,0); //3秒後,叫timer
glutDisplayFunc(display);
glutMainLoop();
}
6、鬧鐘加鈴聲
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t){
printf("鬧鐘%d,我起床了\n",t);
PlaySound("do.wav",NULL,SND_ASYNC);
printf("設定下一個鬧鐘\n");
glutTimerFunc(1000,timer,t+1);
printf("設定好鬧鐘,再回去睡\n");
}
void display()
{
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
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