2022年5月23日 星期一

鯉魚-Week14

 1、練習開檔、寫檔、關檔

#include <stdio.h>
int main()
{
    FILE * fout = fopen("file.txt","w+");

    printf("Hello World\n");
    fprintf(fout,"Hello World\n");

    fclose(fout);
}

2、練習讀檔

#include <stdio.h>
int main()
{
    FILE * fout = fopen("file2.txt","w+");
    fprintf(fout,"angle1 %d\n",999);
    fclose(fout);

    char line[200];
    int a;
    FILE * fin = fopen("file2.txt","r");
    fscanf(fin,"%s %d",line,&a);
    printf("讀到了字串:%s 及整數%d\n",line,a);
    fclose(fin);
}


3、上禮拜的加東西
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE *fout = NULL;
void myWrite(){
    if(fout==NULL) fout = fopen("fille.txt","w+");
    for(int i=0;i<20;i++){
        fprintf(fout,"%.2f",angle[i]);
    }
}

void keyboard(unsigned char key, int x, int y){
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
    if(key=='4')angleID=4;
}
void mouse(int button, int state, int x, int y){ //mouse按下去
    oldX = x;
}
void motion(int x, int y){
    angle[angleID] += (x-oldX);
    oldX = x;
    glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2); //白色身體

    glPushMatrix();//右半邊
        glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
        glRotatef(angle[0],0,0,1);//z軸旋轉
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);//紅色的
        glRectf(0.3,0.5,0.8,0.3);//手臂
        glTranslatef(0.8,0.4,0);
        glRotatef(angle[1],0,0,1);
        glTranslatef(-0.8,-0.4,0);
        glColor3f(0,1,0);//綠色的
        glRectf(0.8,0.5,1.1,0.3);//下手臂
    glPopMatrix();

        glPushMatrix();//左半邊
        glTranslatef(-0.3,0.5,0);//等一下掛在0.5,0.5
        glRotatef(angle[2],0,0,1);//z軸旋轉
        glTranslatef(0.3,-0.4,0);
        glColor3f(1,0,0);//紅色的
        glRectf(-0.3,0.5,-0.8,0.3);//手臂
        glTranslatef(-0.8,0.4,0);
        glRotatef(angle[3],0,0,1);
        glTranslatef(0.8,-0.4,0);
        glColor3f(0,1,0);//綠色的
        glRectf(-0.8,0.5,-1.1,0.3);//下手臂
    glPopMatrix();

    glutSwapBuffers();
}

int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}


4、

#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE *fout = NULL, * fin = NULL;
void myWrite(){
    if(fout==NULL) fout = fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }

    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){fclose(fout);fout=NULL;}
    if(fin=NULL)fin = fopen("file.txt","r");
    for(int i=0;i<20;i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
    if(key=='r'){myRead();}
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
    if(key=='4')angleID=4;
}
void mouse(int button, int state, int x, int y){ //mouse按下去
    oldX = x;
}
void motion(int x, int y){
    angle[angleID] += (x-oldX);
    oldX = x;
    glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2); //白色身體

    glPushMatrix();//右半邊
        glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
        glRotatef(angle[0],0,0,1);//z軸旋轉
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);//紅色的
        glRectf(0.3,0.5,0.8,0.3);//手臂
        glTranslatef(0.8,0.4,0);
        glRotatef(angle[1],0,0,1);
        glTranslatef(-0.8,-0.4,0);
        glColor3f(0,1,0);//綠色的
        glRectf(0.8,0.5,1.1,0.3);//下手臂
    glPopMatrix();

        glPushMatrix();//左半邊
        glTranslatef(-0.3,0.5,0);//等一下掛在0.5,0.5
        glRotatef(angle[2],0,0,1);//z軸旋轉
        glTranslatef(0.3,-0.4,0);
        glColor3f(1,0,0);//紅色的
        glRectf(-0.3,0.5,-0.8,0.3);//手臂
        glTranslatef(-0.8,0.4,0);
        glRotatef(angle[3],0,0,1);
        glTranslatef(0.8,-0.4,0);
        glColor3f(0,1,0);//綠色的
        glRectf(-0.8,0.5,-1.1,0.3);//下手臂
    glPopMatrix();

    glutSwapBuffers();
}

int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    //glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}



5、鬧鐘程式
#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
    printf("鬧鐘%d,我起床了\n",t);
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(1000,timer,t+1);   //1000代表1秒
    printf("設定好鬧鐘,再回去睡\n");
}
void display()
{

}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutTimerFunc(3000,timer,0);   //3秒後,叫timer
    glutDisplayFunc(display);
    glutMainLoop();
}



6、鬧鐘加鈴聲
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t){
    printf("鬧鐘%d,我起床了\n",t);
    PlaySound("do.wav",NULL,SND_ASYNC);
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(1000,timer,t+1);
    printf("設定好鬧鐘,再回去睡\n");
}
void display()
{

}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}





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