2022年5月30日 星期一

Week15

 #include <windows.h>

int main()

{

    PlaySound("badbadbad.wav",NULL,SND_SYNC);

}

※在linker setting裡設置winmm

1-2

#include <stdio.h>
#include <windows.h>
int main()
{
    printf("NowPlaySound\n");
    PlaySound("Ahoy.wav",NULL,SND_ASYNC);
    printf("AfterPlaySound\n");
    int N;
    scanf("%d",&N);
}

1-3
#include "CMP3_MCI.h"
#include <stdio.h>
CMP3_MCI mp3;
int main()
{
    mp3.Load("Ahoy.mp3");
    mp3.Play();
    printf("NowPlaySound\n");
    int N;
    scanf("%d",&N);
}
※記得下載CMP3_MCI.h

2-1
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL, *fin=NULL;
void myWrite(){
    if(fin!=NULL){
        fclose(fin);
        fin=NULL;
    }

    if(fout==NULL) fout = fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f ",angle[i]);
        fprintf(fout, "%.2f ",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fin==NULL)( fin =fopen("file.txt","r"));
    for(int i=0;i<20;i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
    if(key=='r') myRead();
    if(key=='s') myWrite();
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;

}
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle[angleID]+=(x-oldX);
    ///myWrite();
    oldX=x;
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);///瘦身

        glPushMatrix();///左半邊
            glTranslatef(-0.3, 0.5, 0);///把下面旋轉中的東西 "掛在"本體
            glRotatef( angle[2], 0,0,1 );///旋轉
            glTranslatef(0.3,-0.4, 0);///
            glColor3f(1,0,0.5);///粉紅色的
            glRectf(-0.3,0.5,-0.8,0.3);///手臂
            glPushMatrix();
                glTranslatef(-0.8, 0.4, 0);///把下面旋轉中的東西 "掛在"手臂
                glRotatef( angle[3], 0,0,1 );///旋轉
                glTranslatef(0.8,-0.4, 0);///
                glColor3f(1,0.5,0);///橘色的
                glRectf(-0.8,0.5,-1.1,0.3);///手肘
            glPopMatrix();
        glPopMatrix();

        glPushMatrix();///右半邊
            glTranslatef(0.3, 0.5, 0);///把下面旋轉中的東西 "掛在"本體
            glRotatef( angle[0], 0,0,1 );///旋轉
            glTranslatef(-0.3,-0.4, 0);///
            glColor3f(1,0,0.5);///粉紅色的
            glRectf(0.3,0.5,0.8,0.3);///手臂
            glPushMatrix();
                glTranslatef(0.8, 0.4, 0);///把下面旋轉中的東西 "掛在"手臂
                glRotatef( angle[1], 0,0,1 );///旋轉
                glTranslatef(-0.8,-0.4, 0);///
                glColor3f(1,0.5,0);///橘色的
                glRectf(0.8,0.5,1.1,0.3);///手肘
            glPopMatrix();
        glPopMatrix();
    glutSwapBuffers();
}


int main( int argc,char**argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week14 T-R-T");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);

    glutMainLoop();

}

用s紀錄,用r執行

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