#include <windows.h>
int main()
{
PlaySound("badbadbad.wav",NULL,SND_SYNC);
}
※在linker setting裡設置winmm
1-2
#include <stdio.h>
#include <windows.h>
int main()
{
printf("NowPlaySound\n");
PlaySound("Ahoy.wav",NULL,SND_ASYNC);
printf("AfterPlaySound\n");
int N;
scanf("%d",&N);
}
1-3
#include "CMP3_MCI.h"
#include <stdio.h>
CMP3_MCI mp3;
int main()
{
mp3.Load("Ahoy.mp3");
mp3.Play();
printf("NowPlaySound\n");
int N;
scanf("%d",&N);
}
※記得下載CMP3_MCI.h
2-1
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL, *fin=NULL;
void myWrite(){
if(fin!=NULL){
fclose(fin);
fin=NULL;
}
if(fout==NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f ",angle[i]);
fprintf(fout, "%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fin==NULL)( fin =fopen("file.txt","r"));
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='r') myRead();
if(key=='s') myWrite();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///瘦身
glPushMatrix();///左半邊
glTranslatef(-0.3, 0.5, 0);///把下面旋轉中的東西 "掛在"本體
glRotatef( angle[2], 0,0,1 );///旋轉
glTranslatef(0.3,-0.4, 0);///
glColor3f(1,0,0.5);///粉紅色的
glRectf(-0.3,0.5,-0.8,0.3);///手臂
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);///把下面旋轉中的東西 "掛在"手臂
glRotatef( angle[3], 0,0,1 );///旋轉
glTranslatef(0.8,-0.4, 0);///
glColor3f(1,0.5,0);///橘色的
glRectf(-0.8,0.5,-1.1,0.3);///手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///右半邊
glTranslatef(0.3, 0.5, 0);///把下面旋轉中的東西 "掛在"本體
glRotatef( angle[0], 0,0,1 );///旋轉
glTranslatef(-0.3,-0.4, 0);///
glColor3f(1,0,0.5);///粉紅色的
glRectf(0.3,0.5,0.8,0.3);///手臂
glPushMatrix();
glTranslatef(0.8, 0.4, 0);///把下面旋轉中的東西 "掛在"手臂
glRotatef( angle[1], 0,0,1 );///旋轉
glTranslatef(-0.8,-0.4, 0);///
glColor3f(1,0.5,0);///橘色的
glRectf(0.8,0.5,1.1,0.3);///手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 T-R-T");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
用s紀錄,用r執行
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