2022年6月6日 星期一

09160111week16

 1 

Excel學習內插

內插公式:alpha * 新的 + ( 1 - alpha ) * 舊的

t(時間)=0.0....1.0

alpha=0.0.......1.0

angle=13......90


2

還須修改

按r後按p會移動

#include <GL/glut.h>

#include <stdio.h> ///為了 printf, fprintf, fopen, fclose

float angle[20], oldX=0;

int angleID=0;

FILE * fout = NULL, * fin = NULL;

void myWrite(){

    if(fout==NULL) fout = fopen("file.txt", "w+");

    for(int i=0; i<20; i++){

        printf(       "%.2f", angle[i]);

        fprintf(fout, "%.2f", angle[i]);

    }

    printf("\n");

    fprintf(fout, "\n");

}

float NewAngle[20], OldAngle[20];

void myRead(){

    if(fout!=NULL) {

        fclose(fout);///還在讀的檔案要關掉

        fout=NULL;

    }

    if(fin==NULL) fin = fopen("file.txt", "r");

    for(int i=0; i<20; i++){

        OldAngle[i] = NewAngle[i];

    fscanf(fin, "%f", &NewAngle[i]);

        ///fscanf(fin, "%f", &angle[i]);

    }

    glutPostRedisplay();///重畫畫面

}

void myInterpolate(float alpha){

    for(int i=0; i<20; i++){

        angle[i] = alpha * NewAngle[i] + (1-alpha) * OldAngle[i];

        printf("%.2f", angle[i]);

    }

    printf("\n");

    glutPostRedisplay();

}

float alpha =0;

void keyboard( unsigned char key, int x, int y){

    if( key=='p' ) {

        myInterpolate(alpha);

        alpha = (alpha+0.01);

        if(alpha>1) alpha = alpha-1;

    }

    if( key=='r' ) myRead();

    if( key=='s' ) myWrite();///save

    if( key=='0' ) angleID=0;

    if( key=='1' ) angleID=1;

    if( key=='2' ) angleID=2;

    if( key=='3' ) angleID=3;

}///用keyboard的按鍵來決定

void mouse(int button, int state, int x, int y){

    oldX = x;

}

void motion(int x, int y){

    angle[angleID] += (x-oldX);

    ///myWrite();///沒有必要一直寫檔

    oldX = x;

    glutPostRedisplay();

}

void display()

{

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glColor3f(1, 1, 1);///白色

    glRectf(0.3, 0.5, -0.3, -0.2);

    glPushMatrix();

        glTranslatef(0.3, 0.5, 0);

        glRotatef(angle[0], 0, 0, 1);

        glTranslatef(-0.3, -0.4, 0);

        glColor3f(1, 0, 0);

        glRectf(0.3, 0.5, 0.8, 0.3);///上手臂

        glPushMatrix();

            glTranslatef(0.8, 0.4, 0);///(3) 把下手肘掛在關節上

            glRotatef(angle[1], 0, 0 ,1);///(2) 旋轉

            glTranslatef(-0.8, -0.4, 0);///(1) 把下手肘的旋轉中心放正中心

            glColor3f(0, 1, 0);///綠色的

            glRectf(0.8, 0.5, 1.1, 0.3);/// 再畫下手肘

        glPopMatrix();

    glPopMatrix();


    glPushMatrix();///左半邊

        glTranslatef(-0.3, 0.5, 0);

        glRotatef(angle[2], 0, 0, 1);

        glTranslatef(+0.3, -0.4, 0);

        glColor3f(1, 0, 0);

        glRectf(-0.3, 0.5, -0.8, 0.3);///上手臂

        glPushMatrix();

            glTranslatef(-0.8, 0.4, 0);///(3) 把下手肘掛在關節上

            glRotatef(angle[3], 0, 0 ,1);///(2) 旋轉

            glTranslatef(+0.8, -0.4, 0);///(1) 把下手肘的旋轉中心放正中心

            glColor3f(0, 1, 0);///綠色的

            glRectf(-0.8, 0.5, -1.1, 0.3);/// 再畫下手肘

        glPopMatrix();

    glPopMatrix();


    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    //glutInitWindowSize(600, 600);

    glutCreateWindow("week15 TRT angles ");

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutKeyboardFunc(keyboard);

    glutDisplayFunc( display );

    glutMainLoop();

    return 0;

}

3

執行後擺好動作後按S

再次執行後按下p就會移動

#include <GL/glut.h>

#include <stdio.h> ///為了 printf, fprintf, fopen, fclose

float angle[20], oldX=0;

int angleID=0;

FILE * fout = NULL, * fin = NULL;

void myWrite(){

    if(fout==NULL) fout = fopen("file.txt", "w+");

    for(int i=0; i<20; i++){

        printf(       "%.2f", angle[i]);

        fprintf(fout, "%.2f", angle[i]);

    }

    printf("\n");

    fprintf(fout, "\n");

}

float NewAngle[20], OldAngle[20];

void myRead(){

    if(fout!=NULL) {

        fclose(fout);///還在讀的檔案要關掉

        fout=NULL;

    }

    if(fin==NULL) fin = fopen("file.txt", "r");

    for(int i=0; i<20; i++){

        OldAngle[i] = NewAngle[i];

    fscanf(fin, "%f", &NewAngle[i]);

        ///fscanf(fin, "%f", &angle[i]);

    }

    glutPostRedisplay();///重畫畫面

}

void myInterpolate(float alpha){

    for(int i=0; i<20; i++){

        angle[i] = alpha * NewAngle[i] + (1-alpha) * OldAngle[i];

        printf("%.2f", angle[i]);

    }

    printf("\n");

    glutPostRedisplay();

}

///float alpha =0;

void timer(int t){

    float alpha = (t%30)/30.0;

    if(t%30==0) myRead();

    myInterpolate(alpha);

    glutTimerFunc(33, timer, t+1);

}

void keyboard( unsigned char key, int x, int y){

    if( key=='p' ) {

        myRead();///先讀一行

        glutTimerFunc(0, timer, 0);

        ///myInterpolate(alpha);

        ///alpha = (alpha+0.01);

        ///if(alpha>1) alpha = alpha-1;

    }

    if( key=='r' ) myRead();

    if( key=='s' ) myWrite();///save

    if( key=='0' ) angleID=0;

    if( key=='1' ) angleID=1;

    if( key=='2' ) angleID=2;

    if( key=='3' ) angleID=3;

}///用keyboard的按鍵來決定

void mouse(int button, int state, int x, int y){

    oldX = x;

}

void motion(int x, int y){

    angle[angleID] += (x-oldX);

    ///myWrite();///沒有必要一直寫檔

    oldX = x;

    glutPostRedisplay();

}

void display()

{

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glColor3f(1, 1, 1);///白色

    glRectf(0.3, 0.5, -0.3, -0.2);///身體,瘦身

    glPushMatrix();///掛的位置改變了

        glTranslatef(0.3, 0.5, 0);

        glRotatef(angle[0], 0, 0, 1);

        glTranslatef(-0.3, -0.4, 0);

        glColor3f(1, 0, 0);

        glRectf(0.3, 0.5, 0.8, 0.3);///上手臂

        glPushMatrix();

            glTranslatef(0.8, 0.4, 0);///(3) 把下手肘掛在關節上

            glRotatef(angle[1], 0, 0 ,1);///(2) 旋轉

            glTranslatef(-0.8, -0.4, 0);///(1) 把下手肘的旋轉中心放正中心

            glColor3f(0, 1, 0);///綠色的

            glRectf(0.8, 0.5, 1.1, 0.3);/// 再畫下手肘

        glPopMatrix();

    glPopMatrix();


    glPushMatrix();///左半邊

        glTranslatef(-0.3, 0.5, 0);

        glRotatef(angle[2], 0, 0, 1);

        glTranslatef(+0.3, -0.4, 0);

        glColor3f(1, 0, 0);

        glRectf(-0.3, 0.5, -0.8, 0.3);///上手臂

        glPushMatrix();

            glTranslatef(-0.8, 0.4, 0);///(3) 把下手肘掛在關節上

            glRotatef(angle[3], 0, 0 ,1);///(2) 旋轉

            glTranslatef(+0.8, -0.4, 0);///(1) 把下手肘的旋轉中心放正中心

            glColor3f(0, 1, 0);///綠色的

            glRectf(-0.8, 0.5, -1.1, 0.3);/// 再畫下手肘

        glPopMatrix();

    glPopMatrix();


    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    glutInitWindowSize(600, 600);

    glutCreateWindow("week15 TRT angles again");

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutKeyboardFunc(keyboard);

    glutDisplayFunc( display );

    glutMainLoop();

    return 0;

}





4

jsyeh.org/3dcg10/ 下載windows跟data解壓縮後將data丟入

開啟projection




5

可以用不同角度去看白色茶壺

#include <GL/glut.h>

void display()

{

glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

glutSolidTeapot(2);///大茶壼

glutSwapBuffers();

}

void motion(int x, int y)

{

glMatrixMode(GL_MODELVIEW);///3D經過轉換到你最後的攝影機

glLoadIdentity();

gluLookAt( (x-150)/15.0, (y-150)/15.0, 3, ///eye

0, 0, 0, ///center

0, 1, 0);///up

glutPostRedisplay();

}

void reshape(int w, int h)

{ const float ar = (float) w / (float) h;

glViewport(0, 0, w, h);

glMatrixMode(GL_PROJECTION);///投影,把3D投射到2D畫面

glLoadIdentity();

gluPerspective(60, ar, 0.1, 100);


 glMatrixMode(GL_MODELVIEW);///3D經過轉換到你最後的攝影機

glLoadIdentity() ;

gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0);

}

int main(int argc, char**argv)

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("week16 camera lookat");


 glutReshapeFunc(reshape);

glutDisplayFunc(display);

glutMotionFunc(motion);


 glutMainLoop();

}






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