1.settings>Linker settings>Add
2.上週使用#include <mmsystem.h>
這週教另一種用法#include <windows.h>,結果一樣
#include <windows.h>
int main()
{
PlaySound("badbadbad.wav",NULL,SND_SYNC);
}
3.根據上一步驟底下錯誤訊息找到程式執行目錄,將音檔丟進去,更改程式碼後執行,即可聽到聲音
#include <windows.h>
int main()
{
PlaySound("07042111.wav",NULL,SND_SYNC);
}
4.比較ASYNC與SYNC,ASYNC會讓程式同時執行,SYNC會一行一行執行
ASYNC輸入數字後聲音就停止
5.寫一個可以使用mp3檔案撥放音檔的程式
下載CMP3_MCI.h,將其與mp3音檔放在程式執行目錄
6.複製上週 week14_TRT_angle_write_and_read程式碼,將myWrite();註解掉,
void keyboard( unsigned char key,int x,int y){
if( key == 'r' ) myRead();
if( key == 's' ) myWrite();
if( key == '0' ) angleID=0;
if( key == '1' ) angleID=1;
if( key == '2' ) angleID=2;
if( key == '3' ) angleID=3;
}
7.將機器人擺好動作後按's'鍵存檔,案'r'會讀一行,執行一個動作
8.找到此程式執行目錄中的file記事本,複製剛才s鍵存檔的內容貼上數次,再執行程式案r鍵機器人就能重複做動作
9.修改上個作業的程式碼
#include <GL/glut.h>
#include <stdio.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
float angle[20],oldx=0;
int angleID=0;
FILE * fout = NULL,*fin=NULL;
void myWrite(){
if(fout==NULL)fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf( "%.2f",angle[i]);
fprintf(fout,"%.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){fclose(fout);fout=NULL;}
if(fin==NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard( unsigned char key,int x,int y){
if( key == 'r' ) myRead();
if( key == 's' ) myWrite();
if( key == '0' ) angleID=0;
if( key == '1' ) angleID=1;
if( key == '2' ) angleID=2;
if( key == '3' ) angleID=3;
}
void mouse(int button, int state, int x, int y){
oldx = x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldx);
///myWrite();
oldx = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL){
pmodel= glmReadOBJ("data/Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90);
}
glutSwapBuffers();
}
void displayOld()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0] ,0,0,1);
glTranslatef(-0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef(angle[1] ,0,0,1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2] ,0,0,1);
glTranslatef(0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);
glRotatef(angle[3] ,0,0,1);
glTranslatef(0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 TRT angle write");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
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