Step 1 : Using Example (Texture.exe) to know What We Want to Make.
1-1.Download Example (URL: https://jsyeh.org/3dcg10/)
1-4. Open Texture.exe
1-5. Change data
2-1. Download "OpenCV-2.1.0-win32-vs2008.exe" on "Teams"
2-2. Click "OpenCV-2.1.0-win32-vs2008.exe" to download OpenCV
2-3. Choose "Add OpenCV to the system PATH for all users"
2-4. Using default path (C:\OpenCV2.1)
Step 3 :Setting CodeBlocks and OpenCV
*Using default path (C:\OpenCV2.1)
3-1. Open a new empty file
3-2. Choose: "Setting" -> "Compiler..."
3-3. Choose: "Search directories" -> "Linker" & Click: "Add"
3-4. Choose the path (C:\OpenCV2.1\include)
3-5. Choose: "Linker settings" & Click: "Add"
3-6. Choose "cv210.lib", "cxcore210.lib", and "highgui210.lib"
Step 4 :Using CodeBlocks and OpenCV to Coding
Final Code:
#include <opencv/highgui.h>
int main(){
IpImage *img=cvLoadImage("鯊魚.png");
cvShowImage("week09",img);
cvWaitKey(0);
}
Step 5 :Using CodeBlocks to set Texture
5-1. Download a world map on Google
5-2. Save the JPG in work file (.\freeglut-MinGW-3.0.0-1.mp\freeglut\bin)
5-3. Check the path of the file (In work file)
5-4. Make a white teapot
Code:
#include <GL/glut.h>
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int ac, chat**av){
glutInit(&ac,av);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
glutMainLoop();
}
5-5. Coding
5-6. Build & Run
5-7. Texture on the teapot
Final Code:
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int ac,char**av){
glutInit(&ac,av);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
}
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