1.下載win32和data打開Transformation.exe
2.glRotatef(angle, x,y,z);對應xyz軸。用安培右手定則去看他的旋轉方式3.x是1時,人體頭部朝前倒
4.y是1時,人體向左方旋轉
5.z是1時,人體和時鐘一樣逆時針旋轉
6.x和y是1時,右肩朝左下方移動
程式碼#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(180,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 Rotate");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}8.給他一個角度可以在X軸旋轉
程式碼:#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
angle = x;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05-2");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
9.增加mouse使用按下和放開的功能
程式碼:
#include <GL/glut.h>
float angle=0, oldX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse (int button ,int state, int x, int y)
{
oldX = x;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX = x;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05-3");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
程式碼:
#include <GL/glut.h>
#include <stdio.h>
int N=0;
int x[1000],y[1000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f( (x[i]-150)/150.0, -(y[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse (int button ,int state, int mouseX, int mouseY)
{
if(state==GLUT_DOWN){
N++;
x[N-1]=mouseX;
y[N-1]=mouseY;
printf("現在按下滑鼠,得到新坐標 %d %d\n",x[N-1],y[N-1]);
}
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05-4");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
11.增加两行程式碼
#include <GL/glut.h>
#include <stdio.h>
int N=0;
int x[1000],y[1000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f( (x[i]-150)/150.0, -(y[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion (int mouseX, int mouseY)
{
N++;
x[N-1]=mouseX;
y[N-1]=mouseY;
printf("現在按下滑鼠,得到新坐標 %d %d\n",x[N-1],y[N-1]);
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05-4");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}










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