2022年5月16日 星期一

xuxuㄉ

week13 rect TRT

glPushMatrix();

    glTranslatef(x,y,z);

    glRotatef(angle,0,0,1);

    glTranslatef(x2,y2,z2);

glPopMatrix();

今天ㄉ程式碼 一 喔

///week13 rect TRT

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glRectf(0.5,0.5, -0.5,-0.5);

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutDisplayFunc(display);

    glutMainLoop();

}

今天的程式碼 二 喔

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);//白色

    glRectf(0.5,0.5, -0.5,-0.5);//身體

    glPushMatrix();

        //glTranslatef(x,y,z);

        //glRotatef(angle,0,0,1);

        //glTranslatef(x2,y2,z2);

        glColor3f(1,0,0);//紅色

        glRectf(0.5,0.5,1.0,0.3);//手臂

    glPopMatrix();

    

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    //glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutDisplayFunc(display);

    glutMainLoop();

}

今天ㄉ程式碼 三 喔

#include <GL/glut.h>

float angle=45;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);//白色

    glRectf(0.5,0.5, -0.5,-0.5);//身體

    glPushMatrix();

        //glTranslatef(x,y,z);

        glRotatef(angle,0,0,1);

        glTranslatef(-0.5,-0.4,0);//旋轉

        glColor3f(1,0,0);//紅色

        glRectf(0.5,0.5,1.0,0.3);//手臂

    glPopMatrix();


    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    //glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutDisplayFunc(display);

    glutMainLoop();

}

今天ㄉ程式碼 四 喔

///week13 rect TRT

#include <GL/glut.h>

float angle=45,oldX = 0;

void mouse(int button,int state,int x,int y){

    oldX = x;

}

void motion(int x,int y){

    angle += (x-oldX);

    oldX = x;

    glutPostRedisplay();

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);//白色

    glRectf(0.5,0.5, -0.5,-0.5);//身體

    glPushMatrix();

        glTranslatef(0.5,0.5,0);

        glRotatef(angle,0,0,1);

        glTranslatef(-0.5,-0.4,0);//旋轉

        glColor3f(1,0,0);//紅色

        glRectf(0.5,0.5,1.0,0.3);//手臂

    glPopMatrix();


    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    //glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutDisplayFunc(display);

    glutMainLoop();

}

第二節課ㄌ

///week13 rect TRT

#include <GL/glut.h>

float angle=45,oldX = 0;

void mouse(int button,int state,int x,int y){

    oldX = x;

}

void motion(int x,int y){

    angle += (x-oldX);

    oldX = x;

    glutPostRedisplay();

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);//白色

    glRectf(0.3,0.5, -0.3,-0.2);//身體

    glPushMatrix();

        glTranslatef(0.3,0.5,0);

        glRotatef(angle,0,0,1);

        glTranslatef(-0.3,-0.4,0);//旋轉

        glColor3f(1,0,0);//紅色

        glRectf(0.5,0.5,1.0,0.3);//手臂

        glPushMatrix();

            ///3把下手肘掛在關節

            ///2旋轉

            ///1把下手肘的旋轉中心放政中心

            glColor3f(0,1,0);//綠色

            glRectf(0.8,0.5,1.1,0.3);//在畫下手肘

        glPopMatrix();

    glPopMatrix();


    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    //glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutDisplayFunc(display);

    glutMainLoop();

}

第二節課的2喔
///week13 rect TRT
#include <GL/glut.h>
float angle=45,oldX = 0;
void mouse(int button,int state,int x,int y){
    oldX = x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);//白色
    glRectf(0.3,0.5, -0.3,-0.2);//身體
    glPushMatrix();
        glTranslatef(0.3,0.5,0);
        //glRotatef(angle,0,0,1);
        glTranslatef(-0.3,-0.4,0);//旋轉
        glColor3f(1,0,0);//紅色
        glRectf(0.5,0.5,1.0,0.3);//手臂
        glPushMatrix();
            glTranslatef(0.8,0.4,0);///3把下手肘掛在關節
            glRotatef(angle,0,0,1);///2旋轉
            glTranslatef(-0.8,-0.4,0);///1把下手肘的旋轉中心放政中心
            glColor3f(0,1,0);//綠色
            glRectf(0.8,0.5,1.1,0.3);//在畫下手肘
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    //glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);
    glutMainLoop();
}
第三節課ㄌ!

///week13 rect TRT
#include <GL/glut.h>
float angle=45,oldX = 0;
void mouse(int button,int state,int x,int y){
    oldX = x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);//白色
    glRectf(0.3,0.5, -0.3,-0.2);//身體

    glPushMatrix();
        glTranslatef(0.3,0.5,0);
        glRotatef(angle,0,0,1);
        glTranslatef(-0.3,-0.4,0);//旋轉
        glColor3f(1,0,0);//紅色
        glRectf(0.3,0.5,0.8,0.3);//手臂
        glPushMatrix();
            glTranslatef(0.8,0.4,0);///3把下手肘掛在關節
            glRotatef(angle,0,0,1);///2旋轉
            glTranslatef(-0.8,-0.4,0);///1把下手肘的旋轉中心放政中心
            glColor3f(0,1,0);//綠色
            glRectf(0.8,0.5,1.1,0.3);//在畫下手肘
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.5,0);
        glRotatef(angle,0,0,1);
        glTranslatef(+0.3,-0.4,0);//旋轉
        glColor3f(1,0,0);//紅色
        glRectf(-0.3,0.5,-0.8,0.3);//手臂
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);///3把下手肘掛在關節
            glRotatef(angle,0,0,1);///2旋轉
            glTranslatef(+0.8,-0.4,0);///1把下手肘的旋轉中心放政中心
            glColor3f(0,1,0);//綠色
            glRectf(-0.8,0.5,-1.1,0.3);//在畫下手肘
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    //glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);
    glutMainLoop();
}
快下課ㄌ
///week13 rect TRT
#include <GL/glut.h>
float angle[20],oldX = 0;
int angleID=0;///第0個關節
void keyboard(unsigned char key,int x,int y){
    if( key=='0') angleID=0;///預設
    if( key=='1') angleID=1;
    if( key=='2') angleID=2;
    if( key=='3') angleID=3;
}///用keyboard按鍵決定要改哪個關節
void mouse(int button,int state,int x,int y){
    oldX = x;
}
void motion(int x,int y){
    angle[angleID] += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5, -0.3,-0.2);///身體

    glPushMatrix();///右半邊
        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);///旋轉
        glColor3f(1,0,0);///紅色
        glRectf(0.3,0.5,0.8,0.3);///手臂
        glPushMatrix();
            glTranslatef(0.8,0.4,0);///3把下手肘掛在關節
            glRotatef(angle[1],0,0,1);///2旋轉
            glTranslatef(-0.8,-0.4,0);///1把下手肘的旋轉中心放政中心
            glColor3f(0,1,0);///綠色
            glRectf(0.8,0.5,1.1,0.3);///在畫下手肘
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();///左半邊
        glTranslatef(-0.3,0.5,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(+0.3,-0.4,0);///旋轉
        glColor3f(1,0,0);///紅色
        glRectf(-0.3,0.5,-0.8,0.3);///手臂
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);///3把下手肘掛在關節
            glRotatef(angle[3],0,0,1);///2旋轉
            glTranslatef(+0.8,-0.4,0);///1把下手肘的旋轉中心放政中心
            glColor3f(0,1,0);///綠色
            glRectf(-0.8,0.5,-1.1,0.3);///在畫下手肘
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    //glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);
    glutMainLoop();
}


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