#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX = x;
glutPostRedisplay();///重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); ///白色的
glRectf(0.5,0.5,-0.5,-0.5);
glPushMatrix();
glTranslatef(0.5,0.5,0); ///等一下方塊要掛在0.5,0.5的位置
glRotatef(angle,0,0,1); ///旋轉
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0); ///紅色的
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Homework13_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
2.兩個TRT#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2); ///改白色方塊的大小
glPushMatrix();
glTranslatef(0.3,0.5,0); ///改變紅色方塊掛的地方
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Homework13_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
-> 增加綠色方塊並再次調整紅色方塊的位置
#include <GL/glut.h>
float angle=0,oldX=0; ///角度改回0
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); ///白色的
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle,0,0,1); ///旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0); ///紅色的
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glColor3f(0,1,0); ///綠色的
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Homework13_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); ///白色的
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
///glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);///紅色的
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0); ///下手肘掛在關節上
glRotatef(angle,0,0,1); ///旋轉
glTranslatef(-0.8,-0.4,0); ///把下手肘的旋轉中心,放正中間
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Homework13_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
3.多個TRT
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1); ///白色的
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle,0,0,1); ///旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0); ///紅色的
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix(); ///左半邊
glTranslatef(-0.3,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(+0.3,-0.4,0);
glColor3f(1,0,0);///紅色的
glRectf(-0.3,0.5,-0.8,0.3); ///左上手臂
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(+0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Homework13_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
4. 鍵盤滑鼠控制關節手臂旋轉
-> 0,1,2,3分別控制不同關節,按下後可用滑鼠去旋轉關節
```cpp
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0; ///0:第0個關節,1:第1個關節
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
oldX = x;
glutPostRedisplay();
}
#include <math.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2],0,0,1);
glTranslatef(+0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(+0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Homework13_many_TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
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